Flaming sphere pathfinder 2e. - Character with the swipe attack feat. Flaming sphere pathfinder 2e

 
 - Character with the swipe attack featFlaming sphere pathfinder 2e I killed an entire goblin encampment with flaming sphere once

The elemental bloodline (fire) was chosen for both the thematic simplicity of being all about fire, and the primal spell list, which offers a mix of offensive and supportive spells. On subsequent rounds, the first time you =1180" title="" data-toggle="tooltip" data. Critical Success Your attempt is successful. An ostovite in a bone chariot is normally Small, though larger bone. ) Source Ultimate Equipment pg. You can use your other spell slots. Saving Throw Reflex negates (see text); Spell Resistance yes. You can't willingly ingest anything—including elixirs and potions—while sickened. Cantrip 1. The basic version is a solid 2nd-level blast spell, which works almost exactly like flaming sphere. 0. -kill anyone with 15 (or less) HP. If the target is a fiend or undead, you deal an extra 5d6 good damage. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. 0. Range 20 ft. You cause the air itself to arrest a fall. Pathfinder 2e has, what I consider to be, a fun mechanic that that rolling 10 over or under the DC causes critical success or failure (or turns failure to success and vice versa). Anything that the fireball touches instantly takes 6d6 damage after a reflex saving throw. You have hands in this battle form and can take manipulate actions. e. Pathfinder second edition didn't become like DnD 5e. Flaming Sphere (M): Any creature damaged by a flaming sphere catches on fire as if it has been struck by alchemist’s fire. Round 2: At the start of his turn, the wizard tells the DM that Target 1 takes damage from the sphere since it starts out in his space. DESCRIPTION. Looking down from above, these deities help travelers and voyagers find. 515 4. - 2 enemies in range. Those that manipulate fire have no effect in an area without fire. Minion. A spell described as a flaming sphere leads you to believe you take damage on your turn as opposed to only on the caster's turn. PODCAST doesn’t require NEWSLETTER ABOUT you to Sustain the spell like Flaming Sphere, but it will likely deal less damage in total for the same spell slot. Pugnacious and powerfully muscled, naunets serve as scouts and rank-and-file troops of protean armies. CASTING. Source Core Rulebook pg. Fireball is exactly what it sounds like, you summon a raging ball of flames in a 20ft area somewhere close to you to burn through whatever is caught in it. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. The weapon deals an additional 1d6 fire damage on a successful Strike. . You cast Flaming Sphere inside, on a square you can see through. 2nd burning hands, flaming sphere; 3rd flaming sphere, fireball; Staff of Fire (Major) Item 12 Source Core Rulebook pg. ago. So 1d20 + X+1 for my first target and 1d20 +X+1 for my second target. You substitute various noises and gestures for the normal verbal and somatic components of. 0. Spell 1. It generates the appropriate sounds, smells, and feels believable to the touch. Spell Save DC is the same for any spell that you cast. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it can’t resist. Most sustained spells have a stipulation in the description that caps it's activation to one. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. View Cart; Help; Pathfinder . Affected by a non-damaging spell while casting. Emphasis mine. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. It's likely that AA was intended to have similar language, but they were thorough with their limitations elsewhere. TL;DR. Thomas Shey. Source Core Rulebook pg. 480 4. Flaming Sphere 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1. Unfortunately, there are three main problems with flaming sphere (as well as this spell):A creature called by a spell or effect gains the summoned trait. For your starting equipment, select a mace, scale mail, a dagger, either pack, and a shield and holy symbol. Stride to safe location (1. It is better than flaming sphere at least, though it's a low bar there. Join us on for more discussion on discord. Flaming Sphere. Transferring a rune from a runestone is free in terms of gold cost, and takes one day of crafting. They are a match for only the most fledgling of adventurers and criminals. You seek out information about your surroundings while traveling at half speed. Polymorph is not normally on the Witch spell list, and polymorphing is something that you need to be. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. Amulets are items carried for good luck and protection. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. You must have space to expand or the spell is lost. Level 4 and 6 are generally Divine Access for getting spells from deities, even ones you don't worship and even phanteons, such as The Prismatic Ray for access to fireball (and sleep and creation), the Path of Heavens (Longstrider, Flaming Sphere, Gravity Well). Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or. Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell’s level or one-quarter the item’s level (minimum 1). Modified 8 months ago. This weapon is empowered by flickering flame. Make a ranged spell attack roll against your target's AC. Flaming Sphere: 2 actions upfront and then 1 each round to make an attack against reflex save every round for up to 10 rounds. Flaming Sphere: A very efficient source of damage at low levels when you have few spell slots, and the damage scaling is good enough that you might make this a Signature Spell. Several sustained spells are meant to provide once per turn benefits when they are sustained, not. It came up recently that my group might be misreading the actual text to be literally how I summarized it here. For instance (vs at level foe)~ level 7 - attack: 45% (vs high ac, +10% if flat-footed, often -5% due to light cover from allies) - save: 35/50/65/75 % (high, moderate, low, terrible. In 2e, healing is pretty hard to come by. Enemy 1 is up next and moves from Square B to Square C. If you gain the dying condition while wounded, increase. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Your amulet might be a magical diagram, a religious symbol, a preserved body part such as a rabbit's foot, or a lucky coin. Flame Sphere will stay for 11 rounds, dealing, at best, 33d6 damage, but you targets possible will pass the Reflex save more often, since Reflex goes up faster than spell CD. Planes with this trait are composed of flames that continually burn with no fuel source. Which is a little ridiculous. b. 130 2. I was looking to Daze enemies with Ball Lightning/Flaming Sphere/Aggressive Thundercloud) Eclectic Training Allows you to cast 2nd level divine to fulfill as Paizo no longer allows SLA to fulfill prestige reqs by spell level, only for reqs needing a specific spell, Esoteric Training brings up Spells/day to same level as wizardBeyond this better version of spells are worth getting like sphere, storm, and wall spells. Source Core Rulebook pg. You can activate a potion with an Interact action as you drink it or feed it to another creature. Duration 1 minute. On the following turn, you choose to sustain the spell. The actual rules text for Determine the Degree of. 8. Flaming Sphere: Rolling ball of fire deals 3d6 fire damage. Spiritual Weapon: This spell can be sustained multiple times on the following rounds, gaining 1 attack with normal MAP penalties each time it is used to attack in a round. Alternate Domains void. Yields 1d6 doses of the creature level as a magic item divided by 10. Minor ProtectionHowever, Kitsune in Pathfinder (as opposed to some traditional real-world lore) are humanoid in nature, have hands, can speak languages, and can thus cast spells with verbal and somatic components without Natural Spell. Fire. A magical flame springs up from the object, as bright as a torch. Join us on for more discussion on discord. Class Features. Amulet implements are associated with the harrow suit of shields and the astrological signs of the bridge and the ogre. I killed an entire goblin encampment with flaming sphere once. Even if you fail to extinguish a fire, you are not harmed by it. Other than a minor mark or two, you look just like your progenitor. Skirmish Strike [one-action] Feat 6. A flaming sphere rolls over barriers less than 4 feet tall. Flaming Sphere (M): Any creature damaged by a flaming sphere catches on fire as if it has been struck by alchemist’s fire. As a recap, my goal with this resource was to create a printable resource that enables players to make quick references for critical information during. Plane of Fire Plane. At higher level, Flaming Sphere will deal at best +3d6 damage per level (one more turn), while Scorching Ray will be capped. Basic saves all use the same effects - double damage on a crit fail, normal damage on a fail, half damage on a success, and no damage on a crit success, and no other effects. Here I talk about why that's a bad idea. So lets say you roll a 2 on 1d3 rounds, a 4 on 1d6 damage (enemy fails reflex) and the enemy is level 3 (like you at the lowest level you need to learn the spell), with an ability score of 18. Flurry of Snowballs With SR: no, if the damage scaled, this would be a very viable spell. Saving Throw Reflex negates (see text); Spell Resistance yes. Source Dark Archive pg. It ignites flammable substances it touches and illuminates the same area as a torch would. 1 minute. The target grows vines and leaves, brimming with primal energy. 338: "The sphere must be supported by a solid surface, such as a stone floor" Grease, pg. Flame Vortex: Smilar to Flaming Sphere, except it’s tall, doesn’t need to stay on the ground, and also does bludgeoning damage. a 'space' in Pathfinder terms describes a 5x5ft column, not a cube in 3D space. If you want to redirect the Flaming Sphere, you have to give up your move action and thus must remain where you are for that particular round. The sphere must be supported by a solid surface, such as a stone floor. Can also disrupt a construct’s animating force. That choice sets the Setup Time and the Crafting DC. Downgrade the other one to get the awesome level 7 items. Latest Pathfinder products in the Open Gaming Store. That choice sets the Setup Time and the Crafting DC. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or “sustained up to 1 hour”). You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Source Core Rulebook pg. You carefully move 5 feet. The GM determines the DC based on the nature of the incline and environmental circumstances. The move action to direct the sphere can't be interrupted, and not taking that move action doesn't end the spell. You recover an additional 5 Hit Points from a. cast a 1st-level spell one turn then a 9th-level spell the next, they will have the same save DC. Favored Class - racial favored class bonuses and traits. already has an AC ioun stone. Viewed 342 times. Item 15. Flaming sphere does the same thing, but can light stuff on fire. Bulk of Creatures. Spell 1. Cast [two-actions] somatic, verbal. The spellcasting system in pathfinder 2e is interesting to me, you have a lot of spells that offer utility, but you deal less damage than a martial character. The new Phoenix Sorcerer Bloodline, from Hero’s of Golarion, has a fun little Bloodline Arcana option: Bloodline Arcana: When casting any spell that deals fire damage, you can instead heal your targets. Gentle Repose H: A corpse doesn't decay and can't become undead. Spell 2. Item 6+. Critical Success The creature is unaffected. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, negative, piercing, slashing, or sonic. 0. Hell, sustain one with Cackle again so that you free up an action (leaving you with two) then cast flaming sphere. For an animal companion, you Command an Animal; for. Fleeting Defect: Cause a single object to become broken. 0. (The closest thing is spells that need to be “sustained” like spiritual weapon or flaming sphere, where after the first turn you have to spend one of your 3 actions to sustain the spell and move it or have it attack or whatever. From the 5e version of Flaming Sphere - "The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Fireproof H: Protect an object against catching fire. Range medium (100 ft. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Your Level. spells; pathfinder-2e; targeting; line-of-effect; Luis Fernandez. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. 36. gg. The duration of that spell continues until the end of your next turn. txt) or read online for free. In flaming sphere, implosion, unfathomable song, impaling briars, and storm lord add "the first time you Sustain this Spell each round" Spells that lack the "once per turn" clause can indeed be sustained multiple times per round, generating the benefit. Cast [two-actions] somatic, verbal. At level 1 you have 18 AC while you’re holding a shield. Indoor use is not advised. EFFECT. So you might get off four attacks, but the second one with take a -5 penalty (-4 with agile) while the third and fourth will be subject to a -10 penalty (-8 with agile). Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Nonbasic saves have different degrees of success effects, that are listed in. Summary. If I get targeted I use Vanish. In terms of damage per action, it’s equivalent. This would significantly increase the damage output $endgroup$. Requirements Your Speed is at least 10 feet. Vigorous motion while casting. The affixed armor or weapon is warm. So far, I've found only three strategies that work: 1) ignore it, and live with the damage. greg kaye. Level 7 items - boots of bounding, sturdy shield, Aeon Stone (tourmaline sphere), bottled air, Level 6, not too much at level 6 relevant to you. Kind of fun to think about a flaming sphere rolling 100ft in 4-6 seconds. When you Cast the Spell and each time you Sustain the Spell, you can. If it tries to Cast a Spell of equal or higher level than the spell that summoned it, it overpowers the summoning magic, causing its own spell to. 2 action activities should be more than 2x stronger than the equivalent 1 action +1 action activities, as the 1. The description of the spell is, "You create a sphere of flame in a square within range. Sickened Source Core Rulebook pg. Sorcerer/wizard 4. If any creature made invisible by this spell uses a hostile action, the spell ends after the. Big thing for the Oracle comes online at level 4: Divine Access. Is Pathfinder 2e as. Flaming Sphere: Another classic. When using his flaming sphere spells to deal. Burn It!: Fire fascinates you. BigNorseWolf — Jul 22, 2023, 10:14 am. more brews for the crew!Weapons and Penalties. We pushed a wagon in front of the gate. Face covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority. Each order of Hellknights is led by a powerful paravicar, a general. Teemu; Dec 25, 2022 *Pathfinder & Starfinder 2 3 4. If you and the image are ever farther than 500 feet apart, the spell ends. Abstruse; Sep 22, 2023 *Pathfinder & Starfinder 2. A tabletop role-playing game community for everything related to Pathfinder Second Edition. Unlike the studious Wizard, a Pathfinder Sorcerer is someone who is naturally gifted with magical abilities. CryptoSpell 2. Guards start to arrive after about 5 rounds, usually in patrols of 2 or 3 members, with larger groups of 8–12 near important locations. Senses. Target 1 takes damage, but opts not to leave its space to get away from the sphere (target was a fighter engaged in melee). You can choose from any of the following tokens (you can select from both the pathfinder 2E list and the D&D, Pathfinder/general roleplaying markers list). While in this form, you gain the dragon trait. Spell 7. Gouts of flame rush from your hands. Also, if the sphere enters your sphere, it can kill you - but won't harm the next monster that steps into that sphere. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though. Transmute Rock to Mud, Stone Skin, Animal Growth, Fire Snake, Baleful Polymorph, Air Walk, Strong Jaw, Spike Stones, Slowing Mud, Scrying, Flame Strike, Echolocation, Dispel Magic are all great. 619 4. Saving Throw basic Reflex. I'd fly up 15-20 feet, cast aggressive thundercloud, then evil eye the following round as my first move action. ) So spells like invisibility (especially when heightened to level 4) are pretty damn good in pf2e. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. . Example, carving up a winter wolf (level 5) would be a. This applies only to sound-based parts of the effect, as determined by the GM. 459 4. Auditory actions and effects rely on sound. The GM controls the flow of items in the game as the PCs win them through adventures, find them for purchase, or acquire the formulas to make the items themselves. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and. The character is lying on the ground. This stout staff is made from gnarled hawthorn. You create an illusory image of a Large or smaller creature. When the spell ends, all creatures the orb has engulfed are automatically released. People of pathfinder 2e, what's your favorite item in the game!?. Your amulet might be a magical diagram, a religious symbol, a preserved body part such as a rabbit's foot, or a lucky coin. Without the bone chariot, the ostovite loses its immunities and bone spike Strike, and it is reduced to Tiny size. This replaces spontaneous casting. The other is flame blade, which the wizard and druid builds uses. Kind of fun to think about a flaming sphere rolling 100ft in 4-6 seconds. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. 3. gg/pathfinder2e or f. Transmutation. (The concealed condition is not a poison effect. The Flaming Star rules give an effect dependent on attachment to the weapon or armour (not relevant here), and notes that " Activate Cast a Spell; Effect You cast produce flame . 0. Flaming Sphere H: A ball of fire rolls about at your command. You give an ally a command, and they get a slightly better. So using a flaming sphere against something you know isn't going to be particularly dexterous / agile is always going to be more accurate. "As long as you keep sustaining the spell, the target is fatigued. + 10 ft. weaning weight ratio of her calves. A belt of asteroids form around your head, slowly orbiting. Sorcerer's turn comes up, she summons a flaming sphere in Square A doing damage to Enemy 2 in Square A. The fire does not harm the wielder. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day. DESCRIPTION. You create a sphere of flame in a square within range. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Sorcerer's turn ends. Alchemist for the lvl 1 alchemist fire would be an option+ charhide gobline for not triggering the aura on myself. Fleeing. Doors. The Knights of Last Call 'All Spells Ranked' series ranked this spell as A Tier. Fungal Infestation H: Plant poisonous fungal growths in a creature. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. 2nd Level: Flaming Sphere. Vision, hearing, and scent are three prominent. This situation occurs when Flaming Sphere travel distance Question. The sphere deals 3d6 fire damage to each creature. You're forced to run away due to fear or some other compulsion. Nothing in Sustain a Spell prevents a character from Sustaining a spell multiple times in a turn. A blazing band of fire arcs through the air. 0 Price 1,800 gp Bulk 1. On evaluating magic stuff: they don’t limit stuff through concentration so much in pf2e like they do in 5e. You lengthen your stride beyond what should be possible. Force Sword: Create a magical longsword made entirely of force. That is only one spell slot. Marc Radle. Fleet Step. Concentrate Exploration. The target gains a +1 status bonus to all checks (this also applies to the creature's DCs, including its AC) for the duration of its summoning, up to 1 minute. minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. However, it’s totally useless against flying enemies and the 1d6 ongoing damage won’t be significant. Heightened (3rd) You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14. Flaming Sphere H: A ball of fire rolls about at your command. By flavor text, the flaming sphere "rolls," which can either refer to "rotates and translates" or "a vortex of flames. Each round of the fire dance, he rolls a Perform (dance or sing) check. You gain a +10-foot status bonus to your Speed. . 0. On a hit, the target takes 2d4 fire damage plus 2d4 bludgeoning damage, and on a critical hit, the target takes double damage. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. With a high enough result, you can even smash through walls. Example, carving up a winter wolf (level 5) would be a Crafting, Nature or Arcana DC 22. In 3. Jun 22, 2023. Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy. Fiery Explosion When destroyed, a flaming skull explodes in a blast of fire and bone that deals 1d6 piercing damage plus 1d6 fire damage to each adjacent creature (DC 18 basic Reflex save). As with Searching or Detecting Magic, the initial result of Investigating is usually enough to give the investigator a clue that leads into a more thorough examination, but it rarely gives all possible information. Then on your next turn, stride away two more times then sustain. Beastmaster for the dragon would be nice as well, but since it is uncommon i doubt i just get it from my gm. Because he has walked the world in mortal form, Nyarlathotep is unique among the Outer Gods for appearing comprehensible and understandable—but. Rope (50 ft. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance. The other big difference is that any extra attacks with a Strike action will be subject to the multiple attack penalty . Flurry of Snowballs: Cone-shaped blast of snowballs deals 4d6 cold damage. This means you could have a flaming sphere 30ft behind you, run forward 50ft, sustain the spell placing the sphere 30ft in front of you. Additionally, flaming sphere does half damage on a successful save, while. Flaming sphere lasts for up to 10 rounds, and you can repeat the slam each round, so it ranges from 1× 2d6 to 10× 2d6, while scorching ray is fixed to 3× 2d6. Spiritual Weapon: This spell can be sustained multiple times on the following rounds, gaining 1 attack with normal MAP penalties each time it is used to attack in a round. Flaming Sphere Spell 2 Evocation Fire Source Core Rulebook pg. Duration 1 week or until the named destination is reached, whichever comes first. + 5 ft. 263 2. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Duration 2 hours/level; see below (D) Saving Throw none; Spell Resistance yes. Doctor Strange is a master of the occult, and also deals with prophecy quite a bit. Reflex: These saves test your ability to dodge area attacks. And in some cases hiding your rolls is not an option as it is a crit fail (hazard or flaming spehere) that causes the kill - unless you let roll saves ahead of damage. It cannot push aside unwilling creatures or batter down large obstacles. If your Sustain a Spell action is disrupted, the spell immediately ends. That allows you to use your channel pool (CHA + 3) and. You have hands in this battle form and can take manipulate actions. But there are two weapons you can wield that deal fire damage on their own. Invisibility: Another classic! Perfect for investigations, steals and. Resist Energy (M): If cast to ward against cold, increase the cold resistance to 12. Deities Pulura, Shelyn, Thisamet. Orbital Games. Spell 4. Pathfinder 1e Player Cheat Sheet. In flaming sphere, implosion, unfathomable song, impaling briars, and storm lord add "the first time you Sustain. Heightened (3rd) You can target up to five creatures. Their flesh ranges from pale blue to shale gray, and their hair is typically a dingy white or. 36. At level 10 you may add Good, Evil, Positive, and Negative to this list. A spell described as a flaming sphere leads you to believe you take damage on your turn as opposed to only on the caster's turn. Short range, can change targets each round. If you. Replies 69 Views 9K. 496 4. Each Wizard in Pathfinder Second Edition selects an Arcane School (representing the type of magic in which they specialize). The sphere must be supported by a solid surface, such as a stone floor. A good cantrip, and a lot of non-divine spells which leans well into social casting. A flaming sphere rolls over barriers less than 4 feet tall. It came up recently that my group might be misreading the actual text to be literally how I summarized it here. Warding Flare. You can't hear. Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber. Favored Weapon starknife. Like a great, gleaming ball of flame situated at the heart of the Astral Plane, the Plane of Fire is the outermost plane of the Inner Sphere. Business, Economics, and Finance. A flame dancer gains the following bardic performances. 2nd-level spells, general feat, signature spells, skill increase. Light Domain. lesser Alchemists fire deals:Force Open [one-action] Attack. The sphere deals 3d6 fire damage to each creature in the square when it first appears; each creature must attempt a basic reflex save. Or maybe something simpler, like casting and maintaining three flaming spheres. For example: the spell flaming sphere creates a ball of flame which the caster can move about for the duration of the spell. And yes, spiritual weapon is not agile, and cannot benefit from flanking. Prerequisites: Wis 13, wild shape class feature. Benefits you gain specifically from a critical hit, like the flaming weapon rune’s persistent fire damage or the extra damage die from the fatal weapon trait, aren’t doubled. General Skill. r/Pathfinder2e • Pathbuilder 2e - Ongoing Technical Problems. I know you can sustain a spell multiple times per tern, but I was wondering if there’s something preventing someone from casting flaming sphere on one turn, Sustaining it the next turn, and then casting flaming sphere again. Fog Cloud Y: Fog obscures vision. Flaming sphere specifically isn't a concentration spell. An absolute classic of a spell. Link: Flaming Sphere. /level) Duration: 1 round/level Saving Throw: Reflex negates Effect: 5-ft. School evocation [force]; Level bard 3, sorcerer/wizard 3. Minions that gain actions on sustain only act once, flaming sphere only does it's thing once per round, illusory creature as well. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. Duration unlimited. Any creature that fails its save against the sphere catches on fire. The Knights of Last Call 'All Spells Ranked' series ranked this spell as A Tier. You can transfer it to an item without any runes, so long as the rune you are transferring is a fundamental rune. At caster level 7th, you may. " The Spellstrike rules are much more comprehensive. Reflex: These saves test your ability to dodge area attacks. Flaming sphere, pg. 3d6 sustained at level 3 is a good way to stretch your limited slots and enemies don't have quite so much health yet.